| A D or ← → | crawl — walls and ceilings included |
| W S or ↑ ↓ | aim; while roped — reel in or pay out |
| Space | hold to charge power, release to fire |
| F | slime hook: attach and release. Releasing keeps your momentum |
| E | swap for a shell lying nearby. Costs no turn; a bare snail picks one up on its own |
| Q | pass the turn to another snail — only before you move |
| Tab | cycle weapons you have ammo for. The pistol never runs out; the other seven drop from birds |
| Enter | end the turn early |
| mouse | drag to pan, wheel to zoom |
| H | show or hide this help |
Snails start the match bare, with a single pistol. Shells lie around the map; the rest of the arsenal rides on birds — shoot a courier down and its cargo falls. An ammo crate is picked up simply by crawling past it.